Publications
This page lists my publications in reversed chronological order.
2025
- Virtual reality rehabilitation for complex regional pain syndrome: A proof-of-concept trialMar 2025
2024
- Projects and portfolios — An educator’s reflections on the summative assessments in a game programming courseIn SA ’24: SIGGRAPH Asia 2024 Educator’s Forum, Mar 2024
- Perceptions of liveability and sense of community in five different neighbourhoods in Tāmaki Makaurau Auckland, New ZealandNov 2024
- Artist Talk on Ngā Raraunga o te Mākū: the data of moistureFeb 2024
- Ngā Rauranga o te Mākū: the data of moistureJan 2024
2023
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- Mākū, te hā o Haupapa: Moisture, the breath of HaupapaIn [Proceedings of] SA’23: SIGGRAPH Asia 2023 Art Gallery, Dec 2023
- Computer graphics and extended reality courses for the programmophobicIn [Proceedings of] SIGGRAPH Asia 2023 Educator’s Forum, Dec 2023
- Ngā raraunga o te Mākū: te hā o HaupapaSep 2023
- Artist Talk: Ngā raraunga o te Mākū: te hā o HaupapaSep 2023
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- Pedagogical design in education using augmented reality: A systematic reviewInteractive Learning Environments (NILE), Jun 2023
2022
- Humanness is in the eye of the beholder: Role of predictability and theory of mind on anthropomorphism in human-computer interactionsDec 2022
- Haupapa: Approaching A Glacier. He mahi toi, he pūtaiao me ngā atua, Art, science and the atuaNov 2022
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2021
- Exploring the “dark matter” of social interaction: Systematic review of a decade of research in spontaneous interpersonal coordinationFrontiers in Psychology, Oct 2021
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2020
- Development of a virtual construction approach for steel structures considering structural and non- structural elements, and installation equipmentIn The 54th International Conference of the Architectural Science Association, Oct 2020
- An evaluation of the effectiveness of virtual reality in air traffic controlIn Proceedings of the 4th International Conference on Virtual and Augmented Reality Simulations, Oct 2020
2018
- Extending a Virtual Reality Nasal Cavity Education Tool with Volume RenderingIn Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Dec 2018
- Evaluation of a Virtual Reality Nasal Cavity Education ToolIn Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Dec 2018
2017
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- Step into my (virtual) world: An (auto)ethnographic exploration of virtual reality drawing applications for arts therapyAustralian and New Zealand Journal of Arts Therapy (ANZJAT), Dec 2017
2016
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- Problem solving at the edge of disciplinesIn Handbook of Research on Creative Problem-Solving Skill Development in Higher Education, Aug 2016
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- Exposing core competencies for future creative technologistsIn Creative technologies for multidisciplinary applications, Feb 2016
- Development of a wearable haptic game interfaceEAI Endorsed Transactions on Creative Technologies, Feb 2016
2015
- Creating creative technologists: Playing with(in) educationIn Creativity in the Digital Age, Apr 2015
- Immersive visualisation of 3-dimensional neural network structuresIn 13th International Conference on Neuro-Computing and Evolving Intelligence (NCEI) 2015, Feb 2015
- Proceedings of the sixteenth Australasian User Interface Conference (AUIC 2015)Jan 2015
- Development and Evaluation of an Exercycle Game Using Immersive TechnologiesIn Proceedings of the 8th Australasian Workshop on Health Informatics and Knowledge Management (HIKM 2015), Jan 2015
- Challenges in virtual reality exergame designIn Conferences in Research and Practice in Information Technology (CRPIT), Jan 2015
2014
- An unexpected journey: Experiences of learning through exploration and experimentationIn Action!-Doing Design Education, Dec 2014
- Towards the Holodeck: Fully immersive virtual reality visualisation of scientific and engineering dataIn 29th International Conference on Image and Vision Computing New Zealand (IVCNZ) 2014, Nov 2014
- Proceedings of the Fifteenth Australasian User Interface Conference (AUIC 2014)Jan 2014
2013
- Experimental study of steer-by-wire ratios and response curves in a simulated high speed vehicleIn Proceedings of the Fourteenth Australasian User Interface Conference (AUIC2013), Jan 2013
- An ethnographic study of a high cognitive load driving environmentIn Proceedings of the 14th Australasian User Interface Conference (AUIC 2013), Jan 2013
2012
- Head Tracking Based Avatar Control for Virtual Environment Teamwork TrainingJournal of Virtual Reality and Broadcasting, Dec 2012
- Using Game Engine Technology for Virtual Environment Teamwork TrainingIn WSCG ’2012 Conference Proceedings - Part 1, Jul 2012
2011
- A Virtual Environment for Medical Teamwork Training with Support for Non-Verbal Communication using Consumer-Level Hardware and SoftwareSep 2011
- Virtual environment for and physical simulation of a supersonic land speed record vehicleJun 2011
- Head tracking based avatar control for virtual environment teamwork trainingIn GRAPP 2011 - Proceedings of the International Conference on Computer Graphics Theory and Applications, May 2011
2010
2009
- The Impact of Non-Verbal Communication in Virtual-Environment-Based Teamwork TrainingIn SimTecT 2009 Health Simulation Conference, Sep 2009
- Enhancing Virtual-Environment-Based Teamwork Training with Non-Verbal CommunicationIn Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009, Jun 2009
- Enhancing Virtual Environment-Based Surgical Teamwork Training with Non-Verbal CommunicationIn New Zealand Computer Science Research Student Conference (NZCSRSC) 2009, Apr 2009
- Enhancing Virtual Environment-Based Surgical Teamwork Training With Non-Verbal CommunicationIn GRAPP 2009 - Proceedings of the 4th International Conference on Computer Graphics Theory and Applications, Feb 2009
2008
2007
- Collaborative Soft Object Manipulation for Game Engine-Based Virtual Reality Surgery SimulatorsIn 22nd International Conference Image and Vision Computing New Zealand, IVCNZ 2007, Dec 2007
- Don’t Shoot Them - Heal ThemOct 2007This poster won the 1st prize at the University of Auckland 2007 Exposure poster competition
- An investigation of meshless deformation for fast soft tissue simulation in virtual surgery applicationsComputer-Assisted Radiology and Surgery, Oct 2007
2006
- Evolving autonomous locomotion of virtual characters in simulated physical environment via neural networks and evolutionary strategiesIn Proceedings of the ninth 3IA International Conference on Computer Graphics and Artificial Intelligence 3iA2006, May 2006
- Evolving autonomous locomotion of virtual characters in a simulated physical environment via neural networks and evolutionary strategiesJan 2006