Publications

This page lists my publications in reversed chronological order.

2025

  1. Perceptions of liveability and sense of community in five different neighbourhoods in Tāmaki Makaurau Auckland, New Zealand
    P Besen, A Burgess, S Vallis, S Marks, R Horne, A Geddes, J Pearson, J Cruz, D Patel, and K Paala
    In Proceedings of the International Conference on Smart and Sustainable Built Environment (SASBE 2024), 2025
  2. Virtual reality rehabilitation for complex regional pain syndrome: A proof-of-concept trial
    D Bean, D Rice, N Shaikh, C Pollard, S Marks, N Magni, N Tuck, H Stephens, L Aiono Le-Tagaloa, E Morunga, D Kumarapeli, S Reay, I Nakarada-Kordic, G Bennett, and G Lewis
    Mar 2025

2024

  1. Projects and portfolios — An educator’s reflections on the summative assessments in a game programming course
    S Hooper, B Wünsche, S Marks, A Luxton-Reilly, and P Denny
    In SA ’24: SIGGRAPH Asia 2024 Educator’s Forum, Mar 2024
  2. Perceptions of liveability and sense of community in five different neighbourhoods in Tāmaki Makaurau Auckland, New Zealand
    P Besen, A Burgess, S Vallis, S Marks, R Horne, A Geddes, J Pearson, J Cruz, D Patel, and K Paala
    Nov 2024
  3. Mixed interaction: evaluating user interactions for object manipulations in virtual space
    Y Lee, AM Connor, and S Marks
    Journal on Multimodal User Interfaces, Nov 2024
  4. Artist Talk on Ngā Raraunga o te Mākū: the data of moisture
    J Randerson, R Shearer, and S Marks
    Feb 2024
  5. Ngā Rauranga o te Mākū: the data of moisture
    R Bull, S Marks , J Randerson, and R Shearer
    Jan 2024

2023

  1. Mākū, te hā o Haupapa: Moisture, the breath of Haupapa (2.2)
    S Marks , J Randerson, R Shearer, R Bull, and H Purdie
    Dec 2023
  2. Mākū, te hā o Haupapa: Moisture, the breath of Haupapa
    S Marks , J Randerson, R Shearer, R Bull, and H Purdie
    In [Proceedings of] SA’23: SIGGRAPH Asia 2023 Art Gallery, Dec 2023
  3. Computer graphics and extended reality courses for the programmophobic
    S Marks, and S Gil Parga
    In [Proceedings of] SIGGRAPH Asia 2023 Educator’s Forum, Dec 2023
  4. Ngā raraunga o te Mākū: te hā o Haupapa
    R Bull, S Marks , J Randerson, R Shearer, and H Purdie
    Sep 2023
  5. Artist Talk: Ngā raraunga o te Mākū: te hā o Haupapa
    J Randerson, S Marks, R Shearer, and R Bull
    Sep 2023
  6. Mākū: te hā o Haupapa
    J Randerson, S Marks, R Shearer, H Purdie, and R Bull
    Jun 2023
  7. Pedagogical design in education using augmented reality: A systematic review
    S Gil Parga, U Singh, J Gutierrez, and S Marks
    Interactive Learning Environments (NILE), Jun 2023

2022

  1. Humanness is in the eye of the beholder: Role of predictability and theory of mind on anthropomorphism in human-computer interactions
    J Ayache, AM Connor, S Marks, A Sumich, and N Heym
    Dec 2022
  2. Haupapa: Approaching A Glacier. He mahi toi, he pūtaiao me ngā atua, Art, science and the atua
    J Randerson , J Randerson, R Shearer, M Sheehan, S Marks, H Purdie, R Bull, and HTT Himona
    Nov 2022
  3. Haupapa: The Chilled Breath of Rakamaomao
    J Randerson, S Marks, R Shearer, R Bull, and H Purdie
    Sep 2022
  4. Evaluation of a multi-agent ‘human-in-the-loop’ game design system
    J Kruse, AM Connor, and S Marks
    ACM Transactions on Interactive Intelligent Systems, Sep 2022

2021

  1. Exploring the “dark matter” of social interaction: Systematic review of a decade of research in spontaneous interpersonal coordination
    J Ayache, A Connor, S Marks, D Kuss, D Rhodes, A Sumich, and N Heym
    Frontiers in Psychology, Oct 2021
  2. Feeling closer despite the distance: How to cultivate togetherness within digital spaces
    J Ayache, N Heym, A Sumich, D Rhodes, AM Connor, and S Marks
    In Handbook of research on remote work and worker well-being in the post-COVID-19 era, Oct 2021
  3. An interactive multi-agent system for game design
    J Kruse, AM Connor, and S Marks
    The Computer Games Journal, Oct 2021

2020

  1. Development of a virtual construction approach for steel structures considering structural and non- structural elements, and installation equipment
    T Phan, S Ramhormozian, C Clifton, G MacRae, R Dhakal, L-J Jia, and S Marks
    In The 54th International Conference of the Architectural Science Association, Oct 2020
  2. Discrete versus continuous colour pickers impact colour selection in virtual reality art-making
    M Alex, D Lottridge, J Lee, S Marks, and B Wünsche
    In Proceedings of the 32nd Australian Conference on Human-Computer-Interaction (OzCHI 2020), Oct 2020
  3. An evaluation of the effectiveness of virtual reality in air traffic control
    Y Lee, S Marks, and AM Connor
    In Proceedings of the 4th International Conference on Virtual and Augmented Reality Simulations, Oct 2020
  4. Multi-device collaboration in virtual environments
    S Marks, and D White
    In ICVARS 2020: Proceedings of the 2020 4th International Conference on Virtual and Augmented Reality Simulations, Oct 2020

2018

  1. Extending a Virtual Reality Nasal Cavity Education Tool with Volume Rendering
    M Magdics, D White, and S Marks
    In Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Dec 2018
  2. Evaluation of a Virtual Reality Nasal Cavity Education Tool
    S Marks, D White, and M Magdics
    In Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Dec 2018
  3. Active learning and teaching through digital technology and live performance; ‘choreographic thinking’ as art practice in the tertiary sector
    J Nikolai, G Bennett, S Marks, and G Maynard
    International Journal of Art and Design Education, Sep 2018
  4. Virtual Reality
    S Marks
    In The SAGE Encyclopedia of the Internet, Sep 2018
  5. From von Neumann architecture and Atanasoffs ABC to neuro-morphic computation and Kasabov’s neuCube: Principles and implementations
    N Sengupta, JIE Ramos, E Tu, S Marks, N Scott, J Weclawski, AR Gollahalli, MG Doborjeh, ZG Doborjeh, K Kumarasinghe, V Breen, and A Abbott
    In Studies in Computational Intelligence - Learning Systems: From Theory to Practice, Sep 2018

2017

  1. Drawing on Hope: A Virtual Reality Project
    K Marks, and S Marks
    In , Dec 2017
  2. Step into my (virtual) world: An (auto)ethnographic exploration of virtual reality drawing applications for arts therapy
    K Marks, S Marks, and A Brown
    Australian and New Zealand Journal of Arts Therapy (ANZJAT), Dec 2017
  3. Getting up your nose: A virtual reality education tool for nasal cavity anatomy
    S Marks, D White, and M Singh
    In SIGGRAPH Asia 2017 Symposium on Education Proceedings, Nov 2017
  4. Immersive visualisation of 3-dimensional spiking neural networks
    S Marks
    Evolving Systems, Sep 2017

2016

  1. Step into my (virtual) world
    S Marks, and K Marks
    In , Dec 2016
  2. Step into my (virtual) world
    S Marks, and K Marks
    In Festival of Artful Transitions, Nov 2016
  3. Step into my (virtual) world
    S Marks, and K Marks
    In Artful Transitions - ANZATA 2016 Symposium Programme, Nov 2016
  4. Problem solving at the edge of disciplines
    AM Connor, R Sosa, S Marks, and AG Jackson
    In Handbook of Research on Creative Problem-Solving Skill Development in Higher Education, Aug 2016
  5. A wearable haptic game controller
    J Foottit, D Brown, S Marks, and AM Connor
    International Journal of Game Theory and Technology, Mar 2016
  6. Creative Technologies for Multidisciplinary Applications
    AM Connor, and S Marks
    Mar 2016
  7. Design of a virtual trainer for exergaming
    LA Shaw, R Tourrel, B Wünsche, C Lutteroth, S Marks, and J Buckley
    In ACM International Conference Proceeding Series, Feb 2016
  8. Exposing core competencies for future creative technologists
    AM Connor, R Sosa, S Karmokar, S Marks, M Buxton, AM Gribble, AG Jackson, and J Foottit
    In Creative technologies for multidisciplinary applications, Feb 2016
  9. Evolving spatio-temporal data machines based on the NeuCube neuromorphic framework: Design methodology and selected applications
    N Kasabov, NM Scott, E Tu, S Marks, N Sengupta, E Capecci, M Othman, MG Doborjeh, N Murli, R Hartono, JI Espinosa-Ramos, L Zhou, FB Alvi, G Wang, D Taylor, V Feigin, S Gulyaev, M Mahmoud, Z-G Hou, and J Yang
    Neural Networks, Feb 2016
  10. Development of a wearable haptic game interface
    J Foottit, D Brown, S Marks, and AM Connor
    EAI Endorsed Transactions on Creative Technologies, Feb 2016

2015

  1. Creating creative technologists: Playing with(in) education
    AM Connor, S Marks, and C Walker
    In Creativity in the Digital Age, Apr 2015
  2. Immersive visualisation of 3-dimensional neural network structures
    S Marks, J Estevez, and N Scott
    In 13th International Conference on Neuro-Computing and Evolving Intelligence (NCEI) 2015, Feb 2015
  3. Proceedings of the sixteenth Australasian User Interface Conference (AUIC 2015)
    S Marks, and Rachel Blagojevic
    Jan 2015
  4. Development and Evaluation of an Exercycle Game Using Immersive Technologies
    LA Shaw, B Wünsche, C Lutteroth, S Marks, J Buckley, and P Corballis
    In Proceedings of the 8th Australasian Workshop on Health Informatics and Knowledge Management (HIKM 2015), Jan 2015
  5. Challenges in virtual reality exergame design
    LA Shaw, B Wünsche, C Lutteroth, S Marks, and R Callies
    In Conferences in Research and Practice in Information Technology (CRPIT), Jan 2015

2014

  1. An unexpected journey: Experiences of learning through exploration and experimentation
    AM Connor, C Berthelsen, S Karmokar, S Marks, B Kenobi, and C Walker
    In Action!-Doing Design Education, Dec 2014
  2. An Intuitive Tangible Game Controller
    J Foottit, D Brown, S Marks, and AM Connor
    In The 10th Australasian Conference on Interactive Entertainment (IE 2014), Dec 2014
  3. Towards the Holodeck: Fully immersive virtual reality visualisation of scientific and engineering data
    S Marks, JE Estevez, and AM Connor
    In 29th International Conference on Image and Vision Computing New Zealand (IVCNZ) 2014, Nov 2014
  4. Proceedings of the Fifteenth Australasian User Interface Conference (AUIC 2014)
    B Wünsche, and S Marks
    Jan 2014

2013

  1. Experimental study of steer-by-wire ratios and response curves in a simulated high speed vehicle
    S Marks, and R Wellington
    In Proceedings of the Fourteenth Australasian User Interface Conference (AUIC2013), Jan 2013
  2. An ethnographic study of a high cognitive load driving environment
    R Wellington, and S Marks
    In Proceedings of the 14th Australasian User Interface Conference (AUIC 2013), Jan 2013

2012

  1. Head Tracking Based Avatar Control for Virtual Environment Teamwork Training
    S Marks, JA Windsor, and B Wünsche
    Journal of Virtual Reality and Broadcasting, Dec 2012
  2. Using Game Engine Technology for Virtual Environment Teamwork Training
    S Marks, JA Windsor, and B Wünsche
    In WSCG ’2012 Conference Proceedings - Part 1, Jul 2012
  3. Design and evaluation of a medical teamwork training simulator using consumer-level equipment
    S Marks, JA Windsor, and B Wünsche
    In Medicine Meets Virtual Reality 19, Jul 2012

2011

  1. A Virtual Environment for Medical Teamwork Training with Support for Non-Verbal Communication using Consumer-Level Hardware and Software
    S Marks
    Sep 2011
  2. Virtual environment for and physical simulation of a supersonic land speed record vehicle
    S Marks
    Jun 2011
  3. Head tracking based avatar control for virtual environment teamwork training
    S Marks, JA Windsor, and B Wünsche
    In GRAPP 2011 - Proceedings of the International Conference on Computer Graphics Theory and Applications, May 2011

2010

  1. Evaluation of the Effectiveness of Head Tracking for View and Avatar Control in Virtual Environments
    S Marks, JA Windsor, and B Wünsche
    In 2010 25th International Conference Image and Vision Computing New Zealand, IVCNZ 2010 - Conference Proceedings, Nov 2010

2009

  1. Optimisation and comparison framework for monocular camera-based face tracking
    S Marks, JA Windsor, and B Wünsche
    In 2009 24th International Conference Image and Vision Computing New Zealand, IVCNZ 2009 - Conference Proceedings, Nov 2009
  2. The Impact of Non-Verbal Communication in Virtual-Environment-Based Teamwork Training
    S Marks, JA Windsor, and B Wünsche
    In SimTecT 2009 Health Simulation Conference, Sep 2009
  3. Enhancing Virtual-Environment-Based Teamwork Training with Non-Verbal Communication
    S Marks, JA Windsor, and B Wünsche
    In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009, Jun 2009
  4. Enhancing Virtual Environment-Based Surgical Teamwork Training with Non-Verbal Communication
    S Marks, JA Windsor, and B Wünsche
    In New Zealand Computer Science Research Student Conference (NZCSRSC) 2009, Apr 2009
  5. Enhancing Virtual Environment-Based Surgical Teamwork Training With Non-Verbal Communication
    S Marks, JA Windsor, and B Wünsche
    In GRAPP 2009 - Proceedings of the 4th International Conference on Computer Graphics Theory and Applications, Feb 2009

2008

  1. Camera based face tracking for enhancing surgical teamwork training with non-verbal communication
    S Marks, JA Windsor, and B Wünsche
    In 23rd International Conference Image and Vision Computing New Zealand, IVCNZ, Nov 2008
  2. Evaluation of Game Engines for Simulated Clinical Training
    S Marks, JA Windsor, and B Wünsche
    In , Oct 2008

2007

  1. Collaborative Soft Object Manipulation for Game Engine-Based Virtual Reality Surgery Simulators
    S Marks, JA Windsor, and B Wünsche
    In 22nd International Conference Image and Vision Computing New Zealand, IVCNZ 2007, Dec 2007
  2. Evaluation of game engines for simulated surgical training
    S Marks, JA Windsor, and B Wünsche
    In Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australia and Southeast Asia, Dec 2007
  3. Don’t Shoot Them - Heal Them
    S Marks
    Oct 2007
    This poster won the 1st prize at the University of Auckland 2007 Exposure poster competition
  4. An investigation of meshless deformation for fast soft tissue simulation in virtual surgery applications
    A Henriques, B Wünsche, and S Marks
    Computer-Assisted Radiology and Surgery, Oct 2007

2006

  1. Evolving autonomous locomotion of virtual characters in simulated physical environment via neural networks and evolutionary strategies
    S Marks, W Conen, and G Lux
    In Proceedings of the ninth 3IA International Conference on Computer Graphics and Artificial Intelligence 3iA2006, May 2006
  2. Evolving autonomous locomotion of virtual characters in a simulated physical environment via neural networks and evolutionary strategies
    S Marks
    Jan 2006